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Code Review: Tile based movement game in Java 2D
nixEngine 2D tile based game, more behaviour tiles! - by NixiusWorks
Draw fewer tiles - by using a Dual-Grid system!
Java OpenGL 2D Game Tutorial - Episode 22 - Tiles
Part 2 - Basic Tile Based Platformer in Java - Creating the Player part 1
2D Tile Based Java Swing Game (Fullscreen And Windowed Mode Toggle)
Platform game progress in Java (TileBased)
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Last Updated: September 21, 2026
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Summary
Hi everyone! I want to show you my first video of the I didn't really the equipt text being on all rows of the inventory so I made it so that the currently selected slot text and the ... This system uses Json to store save data. Only saving works at the moment, not loading. The aim was to have a fallout 4 style ... amzn.to/4aLHbLD You're literally one away from a better setup — grab it now! As an Amazon Associate I earn ... I have added several behaviours to the I've spent a LOT of time drawing I'm back. I know it's been a long time, but here we go again. Today we create a basic I made a small typo in this video. Just change stopSpede to stopSpeed in the Player constructor. Here is the testmap.txt that I used ... I love how it looks in fullscreen. All it took was some basic maths to scale the image to fullscreen and preserve the aspect ratio.