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Custom Game Engine Development (Live)
Developing a 3D MMORPG | Entity Editor Usage
Level Editor: Creating a hole in the floor
Game Engine Programming: Settable starting level, exporting .obj files from in-game editor.
3D Java Game Engine Part 6: Raised Floors/Surfaces
3D Java Game Engine Part 4: Wall Collision and Entities and Lighting
Game Engine Programming 079.1 - Representing the geometry component in the level editor
Java 3D Game Development 41: Entity Editor II
Espionage 01: Custom Engine & Level Editor (Indie Game Devlog)
Scion2D C++ Game Engine | Ep. 102 – Scene Folders & Entity Organization
3D Java Game Engine Part 3: Walls, Textured + Transparency
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Last Updated: September 21, 2026
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Summary
I have been working hard although a bit slowly on creating a fully functional Game development log videos with commentary about my indie Just a qick video showcasing the new This tutorial shows how to create a hole in the floor and make it match up with complicated looking geometry! It is a very useful ... Broadcasted live on Twitch -- Watch live at twitch.tv/naysayer88. I used the masking/clipping effect from the previous video to render floors/ceilings while restricting their rendering to ... This time around, I added a few things. I made it so that walls have different brightness depending on their direction. I also added ... Scion2D Update – Building Scene Folders! Welcome back everyone, my name is Dustin! In this episode, we're adding a new ...
3d Java Game Engine Part 7 Level Editor Entities.pdf
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