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Castlefolk devlog #15 - statistics window
Devlog #11 – Your Army Can Finally Take Orders! ⚔️
Castlefolk | Devlog #10 – We Had to Build an Admin Menu
Open Concept Castle Tour
Devlog #14 — AI Kingdoms!
Making a Level Editor for My Medieval Fantasy Game (Indie Game Devlog)
Castle of Lord Velimir – World redesign (Devlog)
More map editor! feat. Flyover Indies - Open Source Gamedev (Lenxion: The Cursed Castle) #16
Creating an In-Game Level Editor | Indie Devlog #9
How to Tell Stories Through Level Design
13FORGE Devlog | bob codin with frank
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Last Updated: September 22, 2026
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Summary
We're getting closer to something that actually feels a game. We've added a new statistics window to This was the first castle I put time into when I started V Rising. My main goal was to minimize running around when crafting and ... The first proper AI-controlled factions are now working in I've decided to completely rebuild the world for my first game—this is what I have so far. It's still early: no details, enemies, ... Learn more about Flyover Indies here: flyoverindies.party/ ! - Charlotte: espiongames.itch.io/ , twitter.com/ctrble ... As I get closer to adding the first dungeon to my open world RPG, I need a better method for creating The full design process for creating a brand new fishing village. Chef RPG is live on Steam in Early Access ... Part one of something a little less serious. If we don't laugh we just end up crying. Welcome to the void. 13FORGE is a sovereign, ...