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[Source 1] Hammer Tutorial V2 Series #6 Basic Optimization
[Source 1] CSGO Level Design Boot Camp - Day 20 - Optimization Part 2
Source Engine Scale, Corrected - A Hammer Unit Isn't Always the Same Size
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Last Updated: September 21, 2026
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Summary
I've gotten a whole bunch of questions lately about what the purpose of func_detail is, and how best to control your map VIS ... If you have a question, EMAIL ME! Download the VMF here! tutmaps.tophattwaffle.com/ See Upcoming and past tutorials ... A test, what I call an advanced destruction system for games on the func_areaportal and hint / skip textures explained in this tutorial. Probably the most difficult tutorial for me to make to date, I've ... Fix Your Timestep (mentioned at 6:44): gafferongames.com/post/fix_your_timestep/ King's Quest run: ... Part two in the series. this one, covering what is probably the one most important piece to the puzzle that is building This is a sponsored video for Dell. Dell's Inspiron 5675 Gaming lineup here: bit.ly/2AZ4kGD Hopefully this video ... Does your map take forever to compile? Or lags when playing? Heres an explanation of what Visleafs/Portals in If you find all the content I create helpful, please consider supporting me! patreon.com/tophattwaffle You'll get early ... Part four in the series. this one, explaining what areaportals are and how to use them. This video corrects my errors with scale in the original