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Coding Adventure: Portals
Coding Adventure: Planetary Fluid Sim
Coding Adventure: Simulating Smoke
Coding Adventure 106
Coding Adventure: Analyzing Audio
Coding Adventure: Ant and Slime Simulations
Coding Adventure: Procedural Moons and Planets
Coding Adventure 105
Coding Adventure: Rendering Text
CodeMonkey:Coding Adventure Part 2 90-105 With 3 Stars The Sand Of Until
Coding Adventure: Terraforming
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Last Updated: September 21, 2026
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Summary
Let's try to convince a bunch of particles to behave (at least somewhat) water. Written in C# and HLSL, and running inside the ... Trying to improve an old chess bot by experimenting with various interesting techniques. This is a sequel to: ... My attempt at creating a little chess playing program! Think you can beat it? Give it a go over here: sebastian.itch.io/chess-ai ... Experimenting with portals, for science. The project is available here: github.com/SebLague/Portals/tree/master If you'd ... Until today, the Fluid Simulation has been confined to a tiny box. Let's set it free on a planet, with a little orbiting moon, and see ... Let's have some fun messing about with sound and the Short-Time Fourier Transform! Support my work (and get early access to ... A small exploration of an algorithm inspired by ants, and some little experiments into simulating some of the behaviour of ants and ... Trying to generate some simple little moons and planets to fly about and explore. Inspired by the (incredible!) game Outer Wilds. This... is text! Let's figure out how to draw it. Starring: Bézier curves and (oh so many) floating point problems. Support my work ... I got a bit tired of my simple heightmap-based planets and decided to experiment with generating them using the Marching Cubes ...