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Coding Adventure: Chess
Coding Adventure: More Ray Tracing!
Coding Adventure: Game Idea Generator
Coding Adventure: Coding a Coding Game
Coding Adventure: Additive Synthesis
Coding Adventure: Rendering Text
Coding Adventure: Simulating Fluids
Coding Adventure: Simulating Smoke
Coding Adventure: Planetary Fluid Sim
Coding Adventure: Portals
Coding Adventure: Marching Cubes
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Last Updated: September 21, 2026
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Summary
OO! A snail trail! Remember to , and leave a down below! Let's try to turn some dot products into a 3D world! Support my work (and get early access to new videos and source My attempt at creating a little chess playing program! Think you can beat it? Give it a go over here: sebastian.itch.io/chess-ai ... Attempting to render more intricate scenes using an acceleration structure called a Bounding Volume Hierarchy. Support my work ... I created a little generator for coming up with (mostly terrible, but occasionally interesting) game ideas. I then tried making a little ... Attempting to create a little game where programming is the core mechanic. Links: Compile C# at runtime: ... Let's try add sine waves together and see what sort of sounds we can create! Support my work (and get early access to new ... This... is text! Let's figure out how to draw it. Starring: Bézier curves and (oh so many) floating point problems. Support my work ... Let's try to convince a bunch of particles to behave (at least somewhat) water. Written in C# and HLSL, and running inside the ... Until today, the Fluid Simulation has been confined to a tiny box. Let's set it free on a planet, with a little orbiting moon, and see ... Experimenting with portals, for science. The project is available here: github.com/SebLague/Portals/tree/master If you'd ...