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Coding Adventure: Terraforming
Coding Adventure: Chess
Coding Adventure: Ray Tracing
Coding Adventure: Simulating Smoke
Coding Adventure: Ant and Slime Simulations
Coding Adventure: Procedural Moons and Planets
Coding Adventure: Simulating Fluids
Coding Adventure: Game Idea Generator
Coding Adventure: Solar System
Coding Adventure: Compute Shaders
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Last Updated: September 19, 2026
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Summary
The planets in my solar system project are looking a bit hostile and uninviting, so in this video I'll be attempting to add some cozy ... Explored a few of the latest techniques in procedural I got a bit tired of my simple heightmap-based planets and decided to experiment with generating them using the Marching Cubes ... My attempt at creating a little chess playing program! Think you can beat it? Give it a go over here: sebastian.itch.io/chess-ai ... I tried creating a custom ray/path tracing renderer. Featuring: maths, shaders, and cats! This project was written in C# and HLSL, ... A small exploration of an algorithm inspired by ants, and some little experiments into simulating some of the behaviour of ants and ... Trying to generate some simple little moons and planets to fly about and explore. Inspired by the (incredible!) game Outer Wilds. Let's try to convince a bunch of particles to behave (at least somewhat) water. Written in C# and HLSL, and running inside the ... I created a little generator for coming up with (mostly terrible, but occasionally interesting) game ideas. I then tried making a little ... Experimenting with gravity and attempting to make a miniature, explorable solar system. Watch the next solar system video here: ...