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Coding Challenge 171: Wave Function Collapse
Coding Adventure: Rendering Fluids
Coding Adventure: Analyzing Audio
Ocean waves simulation with Fast Fourier transform
Coding Challenge 186: Wave Function Collapse
Coding Adventure: Simulating Smoke
Coding Challenge 102: 2D Water Ripple
Coding Adventure: Planetary Fluid Sim
Coding Adventure: Atmosphere
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Last Updated: September 20, 2026
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Summary
Turning math into something pretty. Let's try to convince a bunch of particles to behave (at least somewhat) water. Written in C# and HLSL, and running inside the ... Some small experiments with sound, and learning how to break signals down into their component frequencies by implementing ... This video builds on the previous sine Straight out of quantum mechanics, We've succeeded in the past to make a bunch of little balls behave a fluid, but can we now make them look a fluid too? Let's have some fun messing about with sound and the Short-Time Fourier Transform! Support my work (and get early access to ... Until today, the Fluid Simulation has been confined to a tiny box. Let's set it free on a planet, with a little orbiting moon, and see ... The planets in my solar system project are looking a bit hostile and uninviting, so in this video I'll be attempting to add some cozy ...