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Last Updated: September 21, 2026
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Summary
In this lesson we discussed the two approaches to building dshow apps. One is single threaded and the other is multithreaded. In this lesson we read from the msdn the topic: Learning When an Event Occurs. We discussed the basic notion of polling vs. In this lecture we finished the file playback example. We added code that creates a thread that waits on the graph windows event ... In this lesson we created a new windows application. We copied the code from our project into this new application. We tested it. In this lesson we implemented the msdn's recommendations: we added a loop upon GetEvent and we invoked ... In this lesson we actually ended up solving the application being irresponsive problem that has been plaguing us for the past ... In this lesson we moved the tear-down part of the Play function into a Stop() function. We also added a menu item so that the user ... In this lesson we invoked the IMediaEventEx--SetNotifyWindow method. This tells the graph to notify our window after it places ... In this lesson we added a try-catch construct and released all resources proprly. We noticed that we must initialize pGraph to ... In this lesson we ran the code that we wrote at the end of the previous lesson. This code allows us to wait just until the file ... In this lesson we played the file in our code. In order to accomplish this, we had to first extract from the pGraph pointer, ... In this lesson we explained the call to Sleep. Next, we replaced it with a call to WaitForCompletion. Just before we can do this, we ...