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2016 02 xLarve df20 optimization using hints and area-portal FHD
Quake Maps - Slime Factory
Gravity Game Post Mortem
Atari Quake 2: testing q2dm8 (a big map)
Another World postmortem - Credits (GDC 2011)
Quake3 levels rendering (BSP implementation)
Postmortem Examine Music Video Live
Quake Retrospective (READ PINNED COMMENT)
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Last Updated: September 22, 2026
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"Michael Abrash explains how the calculations worked for figuring out how much of the "Michael Abrash shows how to speed up rendering of sprites by reducing calculations to only the necessary amount. This involves ... Подробнее о фестивале TechTrain: jrg.su/YR8JKw — A month-by-month look at the development of a game that changed ... With the release of DOOM and DOOM II, id software were masters of mayhem, riding high and unstoppable. They would soon ... 4:14 map_01 (sm205) 9:54 Prototype El final del Another World. Lloré. Today we talk about ID software's Magnum Opus,
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