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Developing a 3D Software Renderer in C++/SDL
Using SDL_RenderGeometry to Render a 3D Model
Software Rendering simulated in SDL, Ported to ARM Cortex M4
C++ & SDL2 - Software Renderer. Part 1.
[Ep. 9] Creating a Window in SDL | Introduction to SDL2
[Ep. 16] SDL RenderDraw lines and rectangles using SDL Renderer | Introduction to SDL2
Code overview - Software rendering front end
SDL2.0 tutorial 8 a better scrolling background
Software Rendering in SDL (WIP)
Exploring Audio in SDL2 - C++
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Last Updated: September 21, 2026
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Summary
A short video of some of some of my experience using It's a technical one. I'm not showing off (basic) features the last video. Rather, I wrote my own function for The 3D data was stored using a proprietary format, that I may or may not talk about at some point. The model shown here is that ... Source code: github.com/jangolare/SoftwareRenderer. This tutorial covers SDL_UpdateTexture, SDL_LockTexture, SDL_UnlockTexture, SDL_memcpy. The tutorial is built on a modified ... Join me as I discuss the code that drives the front end of Lamorna Engine's This tutorial shows a better means of creating a background that scrolls. Rather than using a single texture it uses smaller ... It legit took a whole damn month to just fill in a triangle, mostly because I was hunting for the wrong problems most of the time :/
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