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5.12: Collision Events in Box2D - The Nature of Code
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Last Updated: September 22, 2026
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FPS settles at 60 at around 750 You can get the code at: projectlog.ferranfabregas.info/ For the last few days I've been working on a proof-of-concept OpenGL C++ application that loads a Blender model file (object data ... I've added polygon decomposition using the Hertel-Mehlhorn algorithm, meaning that the triangles from the rigid body ... This video demonstrates how to listen for collisions and trigger events at the moment of collision in Introducing Box3D, an open source 3D assetstore.unity3d.com/ github.com/textcube?tab=repositories buntgames.com ...