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Multiplatform Libgdx Gamedev Tutorial - part 17 - game progress, data persistance
LibGDX - Enemy AI - Basic setup
Graphics in Android Java with libGDX - Space Shooter Game Part 7 - Keyboard Input
LibGDX Tutorial - Create moving ememies
Game Programming 74 - Multiple Enemies
Let's Make a Game - Platformer - E23 - Defining Enemies
[LibGDX] Java Game Development Video 7 - Auto-Tiling update. Custom seed. Tile interaction.
LibGDX Spaceship Scrolling Game 24 - Adding HP and Improving Enemies
LibGDX Spaceship Scrolling Game 30 - Reorganizing code, and adding a new enemy
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Last Updated: September 20, 2026
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Summary
This video is very very basic AI. The way it works so far is that Finally we can make the player's ship move! We detect and apply keyboard input in In this part of Gamengineering Tutorials we created moving Tying everything from the last few episodes together to get multiple types of Episode code: github.com/MarcinSc/jgd-platformer/releases/tag/Episode-23 Twitter - twitter.com/jgd_youtube. It has been a while since I last worked on my 00:00 Intro 00:59 Recap 01:34 Moving The Switch 03:41 New Methods, Old Code 07:05 NewStance 08:10 Behavior 101 11:45 ... In this video tutorial we see how to improve
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