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[Source 1] Hammer Tutorial V2 Series #21 Optimization
[Source 1] Hammer Tutorial V2 Series #18 Func_Movelinear Basic
Hammer Tutorial #12 - Damaging Areas
Hammer Editor Tips #6 | Visibility Optimization
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Last Updated: September 22, 2026
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If you liked it, please leave a or Read me for some infos... __ In this In this video, I show you how to make a func_breakable Support me on Ko-Fi: ko-fi.com/alexscott20. If it wasn't obvious, Hammer++ is required! This can also be done with many selected objects! Learn the basics of optimization, learn about leafs and portals and how to keep their numbers down to increase compilation speed ... phys_slideconstraint is usefull for karts, traps or just puzzle in your'e map. 1. Crate a func_physbox/prop_physics and give it a ... This is an extract from my stream. If you have a question, EMAIL ME! Download the VMF here! tutmaps.tophattwaffle.com/ See Upcoming and past Does your map take forever to compile? Or lags when playing? Heres an explanation of what Visleafs/Portals in source engine ...
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