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Java 2 - 14.0 Yahtzee - Upper Score Categories and 4 Of A Kind UI State Management
Java 2 - 09.0 Yahtzee - UI Split From Game Model
Java 2 - 16.0 Yahtzee - Reset Game
Java 2 - 13.0 Yahtzee: Three of A Kind and Building a Frequency Table
Java 2- 00.5 Yahtzee: Dice Class
Java 2 - 20.0 Yahtzee - Small Straight
Java 2 - 08.0 Yahtzee - Game Model Creation (New)
YAHTZEE Program on JAVA!
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Last Updated: September 20, 2026
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Summary
Final housekeeping chores are addressed and small bug fixes are put in place. So far, the naming of variables and controls has been pretty haphazard. In order to align these names with the names used in ... Congratulations! You made it to the final video in the Here we get complete the last renaming step to get ready to build the User Interface control arrays. We learn in this video how to "factor" out repetitive We complete the separation the user interface (UI) from the game model in this video. We add the necessary arrays needed to ... We add more features to the reset game state so that the player can hit the reset button and it will be as if the game is being run for ... In this phase of the project we add the This is the second video in the series that show you how to create a class that emulates a set of dice using the die class created in ... This is the last scoring category that we have left to complete. This also is the most complicated to verify whether the roll is truly a ... Next, we create a new Game Model class that will allow us to separate our game processing