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Procedural Planet Generation - v1.2 update
Coding Adventure: Procedural Moons and Planets
Procedural Planet Progress
New Procedural Planet Tech
Idleverse procedural planet generation
Real-time Procedural planet renderer in Java: Video 2
Procedural Planet WIP (June 2016)
Procedural Planet - Game Programming WS11
Java Planet Renderer WIP
WebGL Procedural Planet: Work in Progress 2
Infinite Procedural Terrain Generation [Java/LWJGL] - Part 2: Level of Detail
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Last Updated: September 22, 2026
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Summary
I added a new mountain algorithm...it is looking REALLY bad at the moment..especially with the cracks in the This is an updated version of my Trying to generate some simple little moons and Shows space to ground transition, and a little driving around on the surface. Still lots of things to fix. Some new tech I've been working on for a game. It generates Added - new & more realistic post-processing shaders (gamma-filter, low-intensity noise, vignetting, bloom) - lots of optimizations ... Just walking around, testing the LOD transitions. Nothing but Added climate zones based on moisture and latitude. These, along with everything else besides the quadtree, are computed on ... Mechanolith von Kevin MacLeod ist unter der Lizenz Creative Commons Attribution license ...