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Real-time procedural planet engine HD WIP-2
New Procedural Planet Tech
Procedural Planet WIP (June 2016)
Idleverse procedural planet generation
Java Planet Renderer WIP
Procedural Planet Progress
The Heavens WIP #5 - Procedural planet generation
2D Procedural Terrain Generation
Procedural Planet - Game Programming WS11
Real-time Procedural planet renderer in Java: Video 2
Infinite Procedural Terrain Generation [Java/LWJGL] - Part 2: Level of Detail
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Last Updated: September 22, 2026
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Summary
I added a new mountain algorithm...it is looking REALLY bad at the moment..especially with the cracks in the Trying to generate some simple little moons and This is an updated version of my Some new tech I've been working on for a game. It generates Just walking around, testing the LOD transitions. Nothing but Added climate zones based on moisture and latitude. These, along with everything else besides the quadtree, are computed on ... Shows space to ground transition, and a little driving around on the surface. Still lots of things to fix. Added - new & more realistic post-processing shaders (gamma-filter, low-intensity noise, vignetting, bloom) - lots of optimizations ... Mechanolith von Kevin MacLeod ist unter der Lizenz Creative Commons Attribution license ...