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Last Updated: September 20, 2026
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Summary
A Simple, High-Quality and High-Performance The lightMap that I use is static. It is rendered one time when the map loads and is never touched again. I don't keep redrawing ... A little program I've made with java, the program calculates shadow from a Since my last video I improved upon my collision detection and character movement as displayed in my last journal. On top of that, ... haha yeah, just got this thing implemented earlier today. notice the " " sign between This is my first successful attempt at making Sorry for the jerky video. It is caused by the screen capturing proggy. On my pc it run's with more than 60fps. Made on XNA with ... This is a very simplified version of bump mapping. Game scene with normal mapped sprites and