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[Java 3D] from scratch - Portals and Cells Occlusion Culling Experimental Reimplementation Test #2
Java3D Engine — Cube World Testing
Quick Java 3d engine test
Code-It-Yourself! 3D Graphics Engine Part #1 - Triangles & Projection
Java Game Engine - Physics Test 1
Raw Gameplay #5 - LWJGL + Java 3D Game Engine Test
Java 3D from scratch - Wavefront Baked Animation Test Gangnam Style Dance
Java 3D Game Engine Development - Part 1 Rendering Engine
Raw Gameplay #3 - LWJGL + Java 3D Game Engine Test
[Java 3D Physics] from scratch - Collision Detection With Terrain (Height Map vs Point) Test
Raw Gameplay #2 - LWJGL + Java 3D Game Engine Test
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Last Updated: September 21, 2026
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Summary
Voltron is a game I made to show off APE3D (or AtlasProperEngine), my 3D Java Enviroment reflection (mirror) shading This is improved version of my 3D software renderer + Experimental reimplementation of 'Portals and Cells' I am developing a 3D renderer from scratch in pure Java without using any Thanks to the ThinMatrix tutorial (link below) i could get the idea on how to do this. The only difference is that i'm using a more ...