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jMonkeyEngine 3 showcase
[jME Tutorial 3-3] Introduction to the web
3D Game Programming Using JMonkey
jMonkeyEngine3 SDK Alpha-1 (Platform)
SpaceShift: jMonkeyEngine 3 + JavaFX
[jME Tutorial 3-6] Our first Networked Game! (Part 2/3)
SpaceShift: jMonkeyEngine 3 + JavaFX
SpaceShift: jMonkeyEngine 3 + JavaFX
[jME Tutorial 3-1] General Intro to the Networking tutorial series
[jME Tutorial 3-2] Introduction to Networking
jMonkeyEngine Tutorial - How to create skymaps using blender
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Last Updated: September 21, 2026
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Summary
SpaceShift: updated the NPS AI for working with new version of collisions. My first attempt at 3D Programming using the Shows model importing in the jMonkeyPlatform, part of the jMonkeyEngine3 SDK see new.vk.com/spaceshift Updated UI on a Station. Implemented the rotation arrows and the point of pre-emption purposes. SpaceShift: implemented a docking point for a space station.