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Let's Code Python: Tetris, Part 10
Build Tetris with Pygame #11 - Previewing the Next Shapes
Let's Code Python: Tetris, Part 14
Let's Code Python: Tetris, Part 2
Let's Code Python: Tetris, Part 15
Let's Code Python: Tetris, Part 1
PxCode Python Tetris - PART 2
Let's Code Python: Tetris, Part 5
Let's Code Python: Tetris, Part 3
Let's Code Python: Tetris, Part 17
Let's Code Python: Tetris, Part 4
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Last Updated: September 20, 2026
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Summary
Today we did many things: * Remove deepcopy * Bind End to snap down * Bind Control and Z to snap left * Bind 0 and C to snap ... Today we will add audio to our game. Today we'll add an option to get random pieces without replacement (what's currently implemented) or with replacement (the ... Support the stream: streamlabs.com/cghoussem. Get early access to this entire course now on Net Ninja Pro: netninja.dev/p/build-a- The plan for today is to add vertical guide lines and do some slight Today we got a general idea of how we'll manage each piece, and got an initial piece to spawn at the top of the board. Today we're just going to add the raw line score. I have no idea what I'm doing with this but I'm going to try to implement Today we fixed the bug that caused pieces to collide with themselves when they try to move. We also tested piece collision by ... Today we'll added a representation of the board and got a piece to move downwards. Today we're going to implement hover and easy spin. In this segment, we added lateral movement, and introduced a bug that causes the active piece to collide with itself.