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LibGDX Desktop Tutorial (Asteroids) - Part 8 - Shooting Asteroids
libGDX Gameplay: Asteroids by minimal
LibGDX Desktop Tutorial (Asteroids) - Part 7 - Creating Asteroids
Just a little Asteroids clone (Java and LibGDX test project)
LibGDX Desktop Tutorial (Asteroids) - Part 5 - Player Movement
LibGDX Desktop Tutorial (Asteroids) - Part 13 - Main Menu
LibGDX Desktop Tutorial (Asteroids) - Part 10 - Player Score
LibGDX Desktop Tutorial (Asteroids) - Part 4 - State Based Game
LibGDX Desktop Tutorial (Asteroids) - Part 16 - Bug Fixes and Dispose
LibGDX Desktop Tutorial (Asteroids) - Part 14 - Save files
LibGDX Desktop Tutorial (Asteroids) - Part 2 - Setting up the Camera
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Last Updated: September 21, 2026
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Summary
This project aimed to recreate the fundamental mechanics of the Today we add an enemy to the game. Enjoy! GitHub for tutorials: github.com/hollowbit/ IMPORTANT: I said it doesn't matter which build you use. I was wrong. You must use the build I chose when making this game. In this video, I do collision between the player, Google Play: play.google.com/store/apps/details?id=com.minimal. In this video, I show you how to make randomly generated This was just a little project for university. You can find the source code here: github.com/mgerhold/ In this video, we create the player and all it's movement logic. Source: ... I create the main menu state, and how to go to the play state and back. source: ... In this video, I add the player score. source: github.com/foreignguymike/legacyYTtutorials/tree/master/libgdxasteroids. In this video, I turn the game into a state-based game. Source: ... Just a few fixes and what to dispose in I show you how to read and write class instances to and from files using Serializable. source: ... In this video, I try to explain how to use the camera to "view" the game. full source ...