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Day 1: LibGDX Programming (Splash Screen)
LibGDX post #2: Setting up a splashscreen
Request 5 (LibGDX) - Particle Effects
libGDX-Graph Episode 23 - Sprite Masking and Screen Positioning
Let's Make a Game - Platformer - E12 - Adding Splash Screen
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Last Updated: September 21, 2026
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Summary
In this episode, we use the Tween Engine to animate the alpha value of the color of our Sprite. This way, we let the youtube.com/notarefill asked for a Project's Github: github.com/MarcinSc/gdx-graph. In diesem Video erstelle ich einen Trying to get a stable setup for Sorry that this episode became so extremely long, even though it's basically just repeating things that we already know. The only ... After a long wait, we can finally start loading textures, and managing our assets Episode code: github.com/MarcinSc/jgd-platformer/releases/tag/Episode-12 Twitter - twitter.com/jgd_youtube.