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Last Updated: September 21, 2026
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After some modification in our main application, and in the vertex and the fragment In this video i am going to create the ObjLoader class to load obj files into our Hope you enjoyed :). If you liked my content and would to support me you can do so by donating through Patreon: ... Just talking about the obj file format, how it is organized into vertex positions, texture coordinates, normal vectors and face indices, ... I forgot to mention that in order to use GLFW with Using vertex buffer objects (VBO) to send the vertex data to the GPU where the vertex In this video we are going to create a simple light, and move the light source from model space to world space.After that i am going ... Patreon ▻ patreon.com/thecherno GitHub repository ▻ github.com/TheCherno/Hazel Instagram ... Send the color values to the fragment
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