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Shadowcast: Setting @boondlllx up with an agentic coding harness
Using 3ds Max with MotionBuilder - Part 1 - Introduction
Motion Builder Step by Step - Attaching Weapons and Objects in Engine
Motion Builder Basics - Prop Animation To Engine - if you dont have a skeleton
Motion Builder Step by Step - Plotting to Skeleton
Aux Effector explained. Clean-Up foot mocap animation of Metahuman in MotionBuilder.
How to CREATE LOOPS using MOTION CAPTURE and Motionbuilder - 3 methods
Motion Builder Basics - Mobu - Character Extensions
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Last Updated: September 22, 2026
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Notes and source: awforsythe.com/tutorials/pyfbsdk-1 Part One introduces the scripting environment within The in the video I'm showing new features of the shader such as shadow mapping from infinite and spot lights, new ways of ... Shadow is live with getting them set up to do some agentic coding. This tutorial covers Attaching Weapons and Objects in Engine in Autodesk We will learn how to fix wierd toe animations and how to fix sliding or slipping of foot on the ground. 0:00 Playback 0:12 Delete the ... Today we cover something quite important for gameplay animators : loops ! Creating a loop is something you've probably done ...