About of Normal Map Post Process Source Shader Editor
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Bokeh Blur Post Process - Source Shader Editor (HD)
ShaderMap 2.1 - The Normal Editor
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Last Updated: September 22, 2026
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Summary
Uses a simple edge detection/Sobel Kernel for X gradient, then Y. You'll see "Gaussian weighting" because I used the old nodes ... Support me on Patreon ➜ patreon.com/DanMoran me on the Twittersphere ➜ twitter.com/DanielJMoran ... Hello everyone and welcome to a new (probably short) series of videos I do involving the Simple but cool looking effect. It needs some work. I will explain the First of the series of tutorials I'll be uploading to help people learn how to use the This effect uses a 7x7 array, however 4 offsets are zeros. :P The offsets are aligned in a circular shape. This method is easy and ... A demonstration of changes to the
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