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Pathfinding using influence maps combined with flocking
Pathfinding Demonstration Non-Grid Based
Pathfinding - Understanding A* (A star)
TNM095 Project; Flocking and A* Pathfinding using Unity3D
A* Pathfinding and Flocking
Pathfinding in games. How to do it for 30k entities.
Theta-star javascript demo
Flowfield Pathfinding
Fast, Optimal, Any-angle Pathfinding (Polyanya)
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Last Updated: September 21, 2026
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Video showcasing two artificial intelligence (AI) techniques: - A* jrgilbert.com for my homepage New game under development. This is a test of the AI, still some to do. This video demonstrates the combination of influence map This is a short video of a recent project I've been working on. It's a Project in course TNM095 Artificial intelligence for interactive media, Linköping University. In this project I explored the concepts of ... An implementation of Polyanya as described in the research paper "Compromise-free