Destructible terrain using SFML + Box2D + Clipper + Poly2Tri
Sweepline DT on 750 000 points
A* pathfinding + Ear Clipping Triangulation
Delaunay
04 15 triangulation sweep line components
Testing destructible terrain with Cangaja/Ejecta on retina iPad mini
triangulation tribulations
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Last Updated: September 21, 2026
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Presentation of the high performance I'm currently working on implementing a line segment intersection algorithm using a sweep line. The Yellow line is the advancing ... Have been making another example for the By request I have implemented face and vertex normal generation for Ardor3D users using this lib. Music: daXX - Budbrain ... Wysiwyg editor for navmesh generation in my game engine using Function that make triangles of any text and font. Displayed with DirectX. After almost 5 years finally a new Broken Mug Engine video. I was trying to make the code from my 2014 destructible terrain demo ... followup video youtube.com/watch?v=-xcskzIVA7Q&feature=c4-overview&list=UUO9a7tZp52yrMJoD4CFJbvA code: ... This is a test of my new triangulation implementation written in java. Triangulating 750 000 points took 12s on my E8200 2.66Ghz ... A* algorithm in user defined triangulated environment. Source: github.com/chtorr97/Islands Music provided by ... Delaunay triangulation. Fairly straight forward brute force approach generating the triangles and their circumcircles on the fly ... Little test with Cangaja ( github.com/samowitsch/cangaja) using Ejecta ( impactjs.com/ejecta) on ret-iPad mini. a little tech demo about problems and solutions around polygon triangulation in Spoke Creator try it here: ...