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Processing: Interactivity part 1
Episode 5: Lets Get Interactive - Processing 101
Processing: Interactivity part 2
5 Minutes to Code: Computer Art 5 Processing
Processing: Interactivity part 4
5.1: Boolean Expressions - Processing Tutorial
TouchDesigner Dynamic Particle System Part 5: Interactivity and Procedural Kinect CHOP Workflow
Class 5: Modeling Strategy overview cont'd; single E, no interaction
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Last Updated: September 20, 2026
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Summary
Here we return to our character program and make use of the draw, mousePressed, and keyPressed functions. Use mousePressed, mouseX, and mouseY to interactively draw on the canvas with the supplementary material to the lesson on my website: ... Here we describe the draw function in a Some of our most popular programs are now available over on the website: programmingforpeople.com/shop ... Here I describe the pmouseX and pmouseY variables. Thanks for watching you can download This video covers the very basics of a conditional statement and a boolean expression. Support this channel on Patreon: ... In this new project series, we will build a particle system controlled by multiple attractor systems, including autonomous agents! (Kleinbaum) Modeling strategy overview cont'd; single E; no This video demonstrates how the main animation loop can be interrupted by an "event", such as a mouse press or key press.