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Ocean Water - A Real-Time XNA Water Rendering Tech Demo
DirectX Terrain and Water Rendering
GPU Height Field Water
Real-Time Water (River) Rendering using Height Fields
Devlog #6 - Fluid simulation integrated with terrain heightmap
Real-time Height Field Fluid
Water Test 2 - volume shaders and height-map
Mathematical Ocean for Buoyancy
Interactive Fluid Simulation (Heightmap based)
Waves Simulation with Height Map (Processing)
Heightfield Water Simulation and Rendering
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Last Updated: September 21, 2026
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Processing implementation of Waves Simulation FullHD, 8xMSAA, 16x Anisotropic Filtering Grid 256x256 vertices for terrain Grid 1024x1024 vertices for For weeks 9 & 10 of Google Summer of Code 2013, I am porting most of the CPU serial codes to the GPU This is my Bachelor Thesis project. Technologies: C++, DirectX 11 github.com/Toby91/DDEngine. I successfuly integrated fluid simulation In this video I go over how to get your height values from mathematical gerstner waves instead of relying on Radial, directional and Gerstner waves.
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