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Rive 101 - Artboards
Rive 101 - View Model Properties
Rive 101 - List Index
Rive 101 - Interface
Rive 101 - Snapping
Rive 101 - Align and Distribute
Rive 101 - Align Target
Rive 101 - State Machine Layers
Rive 101 - Conditions
Rive 101 - Work Area
Rive 101 - Listeners
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Last Updated: September 20, 2026
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Summary
You can define default values for your View Model Properties before the state machine is active. This allows us to further define ... The IK Constraint changes how our bones work from Forward Kinematics to Inverse Kinematics. In other words, we can use a ... Artboards are the foundation of your compositions across both design and animate mode. They act as the root of every hierarchy ... This video explains the difference between State Machine Inputs and View Model Properties. We are politely encouraging all ... The List Index View-Model Property lets you use the specific position an instance occupies within a list... as a condition in the state ... In this video, we'll talk about Snapping and how we can use it to position objects on an Artboard. Activate/Deactivate Snapping: ... Align tools allow us to align and distribute objects on the stage. Listeners can align targets to our cursor. Help Center - help. State machine layers allow you to play multiple animations simultaneously. Even if the animations have different timings. Conditions allow designers to control precisely when a transition between states will occur. We recommend using View Model ... A Work Area allows you to define a specific playback area within a larger timeline, which you can use to focus on specific parts of ... Listeners allow us to listen for actions on the artboard and cause changes to View Model Properties in our State Machine.