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Trigger Actions from State Machine States or Transitions
Rive 101 - Common State Machine Issue
Rive 101 - Interface
Rive 101 - State Machine Layer Order
Rive 101 - Lists
Rive 101 - List Index
The Right Way to Think about State Machines in Rive
Rive 101 - Any State
Rive 101 - Components
Rive 101 - Transitions
Rive 101 - And/Or Transitions
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Last Updated: September 19, 2026
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Summary
States are animations that can play at any point in your Learn how to make your files interactive with the The most common problem that new users face while working with the We advise never to animate the same design's layer's property on more than one Lists allow you to use View Model Instances as elements within Layouts. The List Index View-Model Property lets you use the specific position an instance occupies within a list... as a condition in the The Any State Node allows you to transition to any state, regardless of which state your Components let you use different instances of your designs across your projects and eventually (with a future update) you'll be ... Transitions supply the logical map for the We can add multiple conditions to a transition to create an And transition, but we can also make multiple transitions to the same ...