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6 Months of Learning Game Development in Unity (Progress & Result)
ROBpOcket Progress #16 Reworked to 8-way movement system from 4-way
ROBpOcket Progress #6 (UE4)
ROBpOcket Progress #10 Added some polish!! Raw gameplay
ROBpOcket Progress #4 (UE4)
Robpocket trailer video
ROBpOcket Progress #11 A round of 150-200ping multiplayer gameplay
ROBpOcket Progress #16 Implemented the core system. And added a new core
1 Year of Learning Game Development with Unity in 5 Minutes
Learning Unity Until I Release A Game On Steam
Every Unity Tutorial Be Like
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Last Updated: September 22, 2026
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Summary
Added assist attacks and a second fighter. The assist mechanic opens more combo possibility. Changed the tagging to go run of ... Testing a new gamemode in which last player hit gets damaged while being outside a ring that gets smaller as the game ... Some gameplay footage of me playing against my brother. Added some more features, polished the game and changed the art ... This is what half a year of learning Reworked movement: 8 way movement (with animation blending). Increased movement speed. You don't have to wait for the ... Added GGPO Rollback netcode in the UE4 version. Ported over to UE4(still some features missing). Added endless stages & dashing. I have been tweaking the multiplayer to feel and look better. The gameplay runs at ggpo delay set to 3 Keep in mind that this game ... A look at the core system. Special abilities are not tied to the fighter. It's tied to the selected core which can be picked during ... And so my game dev journey begins. I try my best to learn