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Java Test 6 - Pathing
LibGDX AStar Pathfinding on a Tiled Map
Java Game Development TUTORIAL - Episode #16 - Finishing Pathfinding
Request 7 (LibGDX) - following a path with waypoints
Isometric path-finding with Libgdx and Java
Java Game Development (LibGDX) | Episode 17 - one Body, many Fixtures
Java RPG Game Path Finding (Basic AI)
Java Game Development (LibGDX) | Episode 20 - a basic car in Box2D
Java Game Development (LibGDX) | How to continue - Platformer vs Top-Down
Java Game Tutorial: Ep 63 - Pathfinding
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Last Updated: September 22, 2026
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Summary
I've implemented a class that works with IndexedAStarPathfinding from 00:00 Intro 00:16 Continue from part 1 02:17 PathPoint 07:16 Placing Pathpoints on level 07:45 Saving points to file 13:40 Testing ... As boobool ( youtube.com/boobool) requested, we're going to create a Sprite that follows waypoints in a specific order ... Today we put two fixtures on one body to create a more complex object. This object has two different parts (the box and the ball), ... Using Dijkstra´s algorithm running at 120 times per second on a dedicated thread this save the FPS but increase the CPU usage. Let's get rid of the mess we made in the previous tutorials and place a nice little car in the scene. Wazzap everyone! I did a lot for this DevLog. I haven't had time to work on the Thanks for 128 subs! Looks my videos are rather helpful after all :) Sorry that I didn't upload any new episodes for so long.
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