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Last Updated: September 21, 2026
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Summary
Work in progress. This system allows for nearly infinite customization of sky, This is super easy to do. All you need to do is patch up the env_projectedtexture entity. seems to fade at a certain distance though. An explanation of the technology behind the This is a simple yet nice-to-look-at test for the Not an important video at all, just showcasing an idea I had for editing angles and other attributes via a CFG file rather than a ... Just testing the env_projectedtexture entity. Really nice for horror games/sequences. The headcrab at the end was never planned. Hello everyone and welcome to a new (probably short) series of videos I do involving the This is a relatively old video - this kind of technology is prominent in Portal 2. Nevertheless, I'm keeping this up just for educational ... I finally made it.. I finally got my