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Stingray Engine Code Walkthrough: #7 Data compiling
Stingray Engine Code Walkthrough: #4 Console server
Stingray Engine Code Walkthrough: #12 Math
Stingray Engine Code Walkthrough #21: Lua
Stingray Engine Code Walkthrough: #10 Threading
Stingray Engine Code Walkthrough: #5 File system
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Last Updated: September 22, 2026
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Summary
In this talk we go through some questions that have been submitted by people watching this talk series. In this part we look at high level objects: Units, Levels and Worlds. What they contain and how they get updated. In this talk we look at the diagnostic system -- A look at the implementation of collection classes in the This talk presents the Story system - our cutscene animation system and the This session goes through the details of how we compile data from source formats to binary resources. Looks at the implementation of the console server, which handles communication between the This talk discusses why we choose to add a scripting language to the