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Unity 2018: Procedural animation Syncing Feet and Stopping
2D Procedural Animation Test — Godot (No Sound)
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Last Updated: September 21, 2026
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Summary
Using Quaternion Slerp to add acceleration/deceleration tilt to the torso. I always wanted to play around with I made this a while ago. I'm not sure why it was unlisted so I'm un-unlisting it. github.com/keenanwoodall/Sineimation. Feet now a teardrop shaped vertical path with each step. Added some foot and ankle roll as well. Not compatible with stairs ... Syncing feet so that they always end in the neutral middle position whenever player comes to a full stop regardless of I saw a twitter post made by Faxdoc (the developer behind 'Rusted Moss') on how they did 2D
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