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1 Million Grass Leafs with Physics using Compute Shader
My First Compute Shader
Unity Compute Shader Performance Test - Single loop 1
Compute shader SPH Unity
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Last Updated: September 22, 2026
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Summary
simulating 10 million particles in URP, all having collisions with depth texture. Let's take a look at how we can use Find my code here: github.com/cinight/MinimalCompute 3D version: youtube.com/watch?v=1Yi4Wek994M ... A large number of instantiated prefabs with positions controlled by a This only works when they collide with static objects. Flocking describes the behavior of swarming animals birds or in this case fish. With three rules (cohesion, alignment and ... Demo that shows how several balls can interact with a ground with 1 Million leafs running at 30 FPS in the next hardware; Calculate visibility of 100K vertices against tetrahedron diskhkme.blogspot.com.
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