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Last Updated: September 21, 2026
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Summary
Description of Z-Fighting and how to mitigate its effects using translation. forum. Two SubShaders are detailed; the second one is necessary as the MBXLite GPU only provides half the amount of texture stages ... Explaining depth testing options using the ZTest command. forum. How to construct the very simplest of shaders. forum. The basics of texture mapping and combiners in One of five videos about the depth buffer and rendering queue's in Alpha Blending in the Transparent Queue. Culling. forum. An explanation of what ColorMaterial can be used for in a shader. forum.
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