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Last Updated: September 21, 2026
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Summary
Eliminating Z-Fighting using "Offset" in Two SubShaders are detailed; the second one is necessary as the MBXLite GPU only provides half the amount of texture stages ... The basics of texture mapping and combiners in Explaining depth testing options using the ZTest command. forum. How to construct the very simplest of shaders. forum. One of five videos about the depth buffer and rendering queue's in An explanation of what ColorMaterial can be used for in a shader. forum. Putting all the lighting together. forum. Alpha Blending in the Transparent Queue. Culling. forum.
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