Unity3D Custom Root Motion Controller (Start with Enemys)
Unity3D Custom Root Motion Controller (Working on Combat)
Unity3D Custom Root Motion Controller (Dodge v1)
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Last Updated: September 19, 2026
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Summary
Here is the first update for my An improved version of Combat is far from finished but compared to the last video a lot has changed. I hope you it? If you have ... Hello everyone, I decided to provide a build so that I can do things better with your feedback. So if you want to test the A little improved version of Dodge. If you want to find out more about the project, take a look at the Discord. Join the Discord: ... Today I am testing how I want to do Hit Reactions in the future, it is not yet perfect but it is going in the right direction. I have also ... A little try to make the WarpAttack a little stronger and more epic! What do you think ? I'm still a bit unsure myself, it looks really ... Here is a little test with a basic AI, it runs entirely through Added a Softlock System to my Character Today i have some fun to start with my first enemy BossAI. There is still a long way to go to achieve a good combat, but at some point you have to start with it, it all looks very wild but the ... Here the first Version of Dodging, not final yet but comes close :) You it ?
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