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VectorWars - More testing
VectorWars Video #03
VectorWars - Resurrection
Vector Wars PCB is now available at Arcade Shop
XNA Shader programming, Tutorial 23 - Blur post process
Post-Processing Effects
Blacksun Post Processing
Abaddon (XNA) - Post-Processing Added
libtcod 1.5.0 post-processing effect
Overgrowth Post Processing Effects Trailer
Layered Post-Processing
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Last Updated: September 22, 2026
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Summary
I'm playing around with various A new weapon I made. The distortions are still there, tough they are smaller and weaker than before. A lightning gun I'm planning to add to the game. It needs a lot of tweaking, and it has a few bugs, but I'll fix them later. Just playing with bloom/saturation. I'm thinking specific hue each level, but different saturation/slight deviation in hue every couple ... A new weapon this time. It's overpowered (obviously) so I need comments on how to make it work, yet reduce its power. Keep in ... I'm resurrecting my old project - What's going on Arcade nerds this video I'm going to show you guys how to set up your The tutorial text can be fund on the following URL: digierr.spaces.live.com/blog/cns!2B7007E9EC2AE37B!855.entry. Lately i have been experimenting with the Esenthel engine's shaders trying to achieve some basic A new sample in libtcod 1.5.0 showing how to use SDL callback to alter the screen at pixel level. Gamesonice.com - A video in which Lead Programmer David Rosen explains the