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XNA Planet Renderer - Flying around the surface
XNA Planetary Render Progress Video
XNA Procedural Planet
Real-time planet renderer, playing with atmosphere
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Last Updated: September 21, 2026
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Summary
Link to my blog: gamedev.net/blog/1302-silviu-andreis-journal/ This shows the latest I've been playing with the QuadTree depth and the LOD levels when I made this video to try and solve some of the popping in/out ... In this video, I spent a bit more time flying around the surface, before going into lower orbit. I have sped up the time in the game to ... This video shows the status of my Here is a quick video of a procedural A massively updated LOD algorithm. - uses square meshes instead of spherical - faster shader - Here is my terrain algorithm it motion in wireframe mode so you can easily see how it is structured. I locked the LOD at level 8, so it ... Added dynamic shadows, updated some effects: -sun -water ripples -texture detail (+multitexture support) But the performance ...