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Programming a 40KB NES Game (in Assembly)
Game Loops Explained in 5 Minutes (With Code)
Programming the NES - Everything you need to know
How NES Games Use State Machines For Everything
Generating Looping DPCM Samples - NES Music
The Jumpy Scrolling and Graphical Glitches of NES Commando - Behind the Code
Loops | Coding & Computer Science Song
The Awful Controls of Ikari Warriors for NES - Behind the Code
Contra (NES) 7 Loops / No Konami Code / No Continues - Mike Matei Live
Let's Dive into the Cycles, Speed, and Video Output Timing of the NES - Behind the Code
Battle of the Bits: Nintendo Power, Mappers, and Circuit Boards - Talkin' Code Ep. 3
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Last Updated: September 19, 2026
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Summary
In this episode I show you how to program with The "8-Bit" era of the late '80s brought video games into the home with systems the Build Pong in 2 hours - free PDF mini-course Get hands-on with Odin + raylib. Build a complete game from scratch. This is a tutorial for how to program the Showcasing some progress I've made on a DPCM sample generator for approximating usable pitches to use the DPCM Examination of the jumpy scrolling and graphical oddities in the Developer Micronics made some rather odd decisions about the controls for Ikari Warriors when porting it to the To learn more about Mappers and interrupts, we need to know about clock speeds. As for video output? Better hold on to your ...