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RTS Pathfinding Part 1: A* with smooth turns (Blender Game Engine)
RTS Group Pathfinding: Avoidance Demo 1
RTS Pathfinding Part 0: A* (Blender Game Engine)
Variable sized entity pathfinding.mp4
RTS Pathfinding Part 2: Unit selection (Blender Game Engine)
Pathfinding with multiple unit sizes and abilities.
RTS Agent Group Controls (Indie GameDev)
RTS pathfinding and movement in UE4
RTS Group Pathfinding: Obstacle Demo 3
Get Started Tutorial - A* Pathfinding Project (5.0+)
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Last Updated: September 20, 2026
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The third part of the series of creating soldiers for In this video, I'm breaking down how My Patreon: patreon.com/heraaoe2 My Twitch: twitch.tv/Hera My Gameplay Channel: ... Two groups of units moving in opposite directions. This video shows off how my AI code handles multiple unit types with various abilities. In this case, units vary by their maximum ... Wishlist PicoBellum now! store.steampowered.com/app/4671560/PicoBellum/?utm_source=v1 In this video we showcase ... Split & merge, lane picking, steering, reassembly on arrival, custom rudimentary collision engine, navmesh A group of large units and a group of small units passing through a narrow passage in opposite directions. How to get started using the A*
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