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OpenGL c++ game engine dev: AABBs versus spheres for shadowmaps
GTR 2023: Coding Phong Illumination in GLSL
COMP4300 - Game Programming - Lecture 18 - Intro to Shaders
Game programming using GLSL - Live coding #3
LIVE Coding Happy Jumping
COMP4300 - Game Programming - Lecture 21 - Introduction to Shaders
COMP4300 - Game Programming - Lecture 22 - Intro to Shaders
Game programming using GLSL - Live coding #2
An introduction to Shader Art Coding
Game Development - GLSL ES Coding
COMP4300 - Game Programming - Lecture 21 - Introduction to Shaders
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Last Updated: September 21, 2026
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Summary
Tuning the main menu scene. Added some labels on the electrical switch box and details to world. Bokeh effect. Procedural ... In this video, I explain how to skew and animate the rotating square we made in the previous video to get one step closer to ... Added a tasty optimization this morning. Each light source now only has its shadowmap updated if one or more axis aligned ... In this class we add some basic phong illumination to our engine 00:00 - Intro + Resources 00:40 - CPU vs GPU (Mythbusters) 02:34 - What are Shaders / 00:00 - Class Intro 01:52 - CPU vs GPU Demonstration 04:08 - Shader Description 09:39 - Book of Shaders "Hello World" ... Memorial University - Computer Science 4300 - Fall 2020 Intro to In this tutorial, I explore the fascinating realm of shader art
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