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Advanced Multi-Texturing using UV2 - Blitz3D
Blitz3D Normal Mapping
Advanced Textured Shadows - Blitz3D
Moving Decals using Texture position - Blitz3D
Learn With Me - Blitz3d (Blitz Basic)
Blitz3D Tutorial 13 - Terrains Part 1 (Old)
Blitz 3D Tutorial Part 2; Text and Basic Variables
Blitz3d Level of detail (LOD) for textures demo.
Learn With Me - Blitz3d (Blitz Basic)
Blitz3D type tutorial
Decorator Texturing Tool for Maplet - Blitz3D
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Last Updated: September 21, 2026
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Summary
Hi! Thanks for watching! Types are a very important part of game programming, and it is vital for you to understand them. No Chatting, no messing around and no real purpose...other than learning to make games (a life long ambition) using join my discord.gg/GcjHedMTtu code made by me to lower vram usage at objects at further distance in This shows how to use types to sort through available graphics modes. Types can be used to keep track of absolutely anything ...