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Blacksun Post Process Sun
SunBurn Deferred Rendering XNA
Blacksun Added Cone Lights
Nigh-T Engine - Deferred Rendering
Deferred shading
Blacksun Hardware Instancing
Blacksun GPU Terrain
Why you should never use deferred shading
Deferred Rendering 1
Deferred Rendering Demo
Blacksun Water Post Process
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Last Updated: September 22, 2026
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Summary
So, I think I have cracked my issue with So, now we have point as well as directional lights. In the clip I am using about 10 lights in total, 4 directional and 6 point lights. Now available: synapsegaming.com/ This video shows off SunBurn's I've converted my engine to make use of humus.ca/index.php?page=3D A technique gaining increasing attention these days is So, continued the instancing and have now implemented Hardware Instancing, does the job. With both techniques I can I have started to move some old and new stuff into the engine, in this clip you can see the start of my new terrain system. It's based ... Personal and strongly opinionated rant about why one should never use A simple demo of the custom OpenGL OK, my mate Dave found an awesome article on gamedev.net, it was describing how to