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[Java] 2.5D from scratch - Something similar to Second Reality's (by Future Crew) 'Water' Demo
[Java 2.5D~3D] from scratch - 2D Raycasting with 3D 360 View Test
Crazy Simple Raycasting E2 - 🎮 How to make awesome 3d games in Scratch
Java 2.5D Effect from scratch - Lens flare effect test
[Java] 2D (2.5D) Effect from scratch - Old School Twist Effect Test
[Java] 2.5D from scratch - Comanche-like Simple Voxel Space Engine Demo Test
[Java 2D] from scratch - 2D Raycasting using Digital Differential Analyzer (DDA) / Test #1
Super Fast Ray Casting in Tiled Worlds using DDA
Blast C++ Ray Casting 3D Game Engine from scratch: Completely destructible world (experimental).
[Java 2.5D] from scratch - Doom-like level renderer using only Image Maps Test #1
[Java 2D / 3D] from scratch - Binary Tree Occlusion Culling Spans (C-Buffer) - Test #1
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Last Updated: September 22, 2026
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Summary
Raycasting alternative method test It's incredible to think that Maze War was developed in 1974, so surely could not miss this implementation Experiment to render the floor and the ceiling of traditional This was my attempt to recreate something similar to one of "Second Reality" (by Future Crew) demo referred to as 'Water' effect ... My first attempt in trying to implement lens flare effect from In this video I look at how the "traditional OLC" Blast is an old school (pseudo) 3D Doom- level renderer using only image maps Note: some user reported to me that maybe the 'BSP' is not the appropriate term in this case as the level is not being partitioned, ...
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