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Blitz3D Tutorial 19 - Types (Old)
Blitz3D Tutorial 11 - Object Properties Extended Part 1 (Old)
Blitz3D Tutorial 13 - Terrains Part 1 (Old)
Advanced Textured Shadows - Blitz3D
Moving Decals using Texture position - Blitz3D
Blitz3D Multi-texture Test - Normal Map with Environment and Specular Map
Blitz3D Tutorial - 6 - Creating and importing a scene with Maplet
Textured Shadow Transparency Test - Blitz3D
My DrawTexture Library for Blitz3D
Blitz3D: A Classic Platform for Aspiring 3D Game Developers
Textured Soft Shadows - Blitz3D
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Last Updated: September 21, 2026
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Summary
Hi! Thanks for watching! Types are a very important part of game programming, and it is vital for you to understand them. I've found this INCREDIBLY useful so I thought I'd show it off and release the code. No DLL involved, just B3D code. This is a brief talk on an engine/language that was more known throughout the 2000s. But it's foundations date all the way back to ...